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Perform procedural animation and character rigging with CAT, biped and crowd animation tools. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation.
Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers and customisable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.
Additional computer animation and character rigging features include the ability to: