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3D modelling, shading and texture mapping

Explore the 3D modelling, texturing and materials toolset in 3ds Max® software. Get intuitive Graphite modelling, expanded OpenSubdiv support, enhanced ShaderFX, powerful ProOptimiser technology and more.

3D modelling and texturing

  • New

    Fast form hard surfaces

    Quickly create hard surface forms

  • New

    UV mapping (enhanced)

    Up to 10x faster UV navigation and editing 

  • New

    Object tool (enhanced)

    Easy to access tools for object work

  • OpenSubdiv support

    Create complex topology more quickly. 

  • Enhanced ShaderFX

    Create and exchange advanced shaders more easily.

  • Point cloud support

    Create models from point cloud data. (video: 48 sec.)

  • ShaderFX

    Intuitively create advanced HLSL shaders. (video: 1.11 min.)

  • Placement tools

    Easily position and orient content. (video: 1.08 min.)

  • Quad chamfer

    Create a chamfer between quad surfaces. (video: 1.04 min.)

  • Mesh and surface modelling

    Efficiently create parametric and organic objects.

  • Texture assignment and editing

    Explore an advanced texturing toolset.

  • Shading and material design

    Quickly design and edit shading hierarchies. 

  • Vector map support

    Load vector graphics as texture maps. (video: 49 sec.)

  • Polygon, spline and NURBS-based modelling

    Use spline and 2D modelling tools.

  • New

    Text and shape map

    Create decals and text-based graphics using 2D objects.