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Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching and relaxation.
The Least Squares Conformal Mapping (LSCM) method enables you to minimise texture distortion.
Bake each object’s material and lighting into new texture maps with the Render to Texture functionality.
Use up to 99 UV sets for texture layering. Load vector graphics as texture maps for rendering at dynamic resolutions.