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OpenSubdiv library

Model faster with subdivision surfaces by seeing quickly updated previews as you make changes to the model. 

Use the decades of research and experience of the Pixar animation team when using subdivision surface modelling for your game characters and environments.

  • The technology is designed to take advantage of both parallel CPU and GPU architectures, resulting in faster draw performance.
  • Working with control cages on subdivision surfaces gives a more WYSIWYG experience by updating the model faster when making changes.