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3D character modelling and sculpting

Maya® software offers production-proven tools for 3D character modelling, sculpting and environment modelling. Build and texture organic and hard-surface models with polygon, NURBS and subdivision surface modelling tools.

Note: Extension 1 and 2 features are available only to current Maya subscribers as part of the extension releases for Maya 2016 software.

3D modelling

  • New

    Shape Authoring workflow (enhanced)


    Art-direct character rigs with a more complete workflow. (video: 11:02 min.)

  • New

    Symmetry modelling (enhanced)


    Make symmetrical models more easily.

  • New

    New sculpting toolset

    Sculpt and shape models more intuitively. (video: 6.26 min.)

  • Streamlined retopology toolset

    Streamline workflows for easier retopology. (video: 2.11 min.)

  • Polygon modelling

    Model more quickly and reliably. (video: 2.49 min.)

  • OpenSubdiv support

    Accelerate performance with interactive workflows. (video: 1.37 min.)

  • UV toolset

    Create better UVs in less time. (video: 3.03 min.)

  • Polygon and subdivision mesh modelling

    Create and edit meshes using an intuitive toolset. (video: 7.10 min.)

  • Surface modelling

    Create mathematically smooth surfaces.

  • UVs, normals and colour-per-vertex

    Streamline UV creation and editing.