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Convert polygon mesh models into nCloth objects. Paint cloth attributes such as bend, stretch, shear and dent. Make 3D objects stiff, viscous or flowing. Attach buttons, tear cloth and control movement with topology-independent constraints. Simulate cloth-on-cloth, such as a shirt over trousers. Achieve highly realistic results without self-interpenetration errors and blend multiple cached simulations to achieve complex effects. Bidirectionally interact with Maya nParticles and Maya nHair.