Stingray Webinar – Learn how Stingray lets you take control of your game making pipeline.
Whether you’re a game making pro or just getting started with your first 3D game, Autodesk is bringing you all the tools you need to take control and bring your game to life.
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David Zwierzchaczewski has been working in the Film/ TV and games industry for over 15 years. Trained as a traditional 2D animator David quickly transitioned over to 3D where he moved up through the production ranks to direct several projects. Some of the recent project he has been involved in are Civilisation V, Dark Siders II, Saints Row the Third, L.A. Noire He is now the resident 3D specialist at Autodesk, where he is on the BETA development teams for Maya, 3DS Max, MudBox and Motion Builder.