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3ds Max 2016 vs. preceding versions

3ds Max 2016 combines the features of 3ds Max and 3ds Max Design into a single product. New features help you to collaborate and model more efficiently, whether you work in entertainment or design.

3ds Max 2016 3ds Max 2015 3ds Max 2014 3ds Max 2013
3D animation
Camera sequencer
Dual Quaternion skinning
Populate enhancements
Populate crowd animation
Character animation and rigging tools
General animation tools
Animated deformers
Track View retiming
3D modelling and texturing
OpenSubdiv support
Enhanced ShaderFX
Point cloud support
Placement tools
Quad chamfer
Mesh and surface modelling
Texture assignment and editing
Shading and material design
Vector map support
3D rendering
A360 rendering support
Physical camera
Added support for new Iray and mental ray enhancements*
Additional Nitrous viewport performance enhancements
Accelerated viewport performance
Enhanced ActiveShade rendering
Stereo Camera
Integrated rendering options
Render pass system
ActiveShade interactive rendering
Nitrous accelerated graphics core
DX11 viewport rendering
Slate compositing editor
Exposure lighting simulation and analysis
mParticles and Particle Flow enhancements
Particle Flow
mCloth cloth simulation
mRigids rigid-body dynamics
Hair and fur
UI, workflow and pipeline
Max Creation Graph
XRef renovations
Design Workspace
Template system
Alembic support
Multitouch support
Scene Explorer improvements
Layer Manager improvements
Support for Autodesk Translation Framework
Support for Inventor animation
Enhanced Revit workflow
Import SketchUp 2015 files
Civil View feature set
Python scripting
Enhanced scene management
Perspective Match
2D pan and zoom
Configurable user interface
Adobe After Effects interoperability
Data transfer and pipeline integration
Compositing integration
Collaborative workflows with Containers
3ds Max SDK (software development kit)
Free trial

*Iray and mental ray are registered trademarks of NVIDIA ARC GmbH licensed for use by Autodesk