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Arnold ray-tracing rendering software helps artists render complex scenes quickly and easily.
Integrate Arnold in external applications and create customised shaders, cameras, light filters and output drivers.
Arnold has a native scene description format stored in human-readable text files. Easily edit, read and write these files via the C/Python API.
This energy-saving, physically based uber shader helps produce a wide range of materials and looks.
This physically based shader is built to render hair and fur, based on the d'Aeon and Zinke models for specular and diffuse shading.
A native Alembic procedural allows users to render Alembic files directly without any translation.
Profiling API and structured statistics
An extensive set of tools allow users to more easily identify performance issues and optimise rendering processes.
Operators make it possible to override any part of a scene at render time and enable support for open standard framework such as MaterialX.
Create ID mattes automatically with support for motion blur, transparency and depth of field.