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Features

Tools for game creators

Features in Maya LT game creator software can help you develop games faster.

3D modelling, UVs and textures

  • 3D modelling tools

    Sophisticated 3D modelling tools help you to create realistic-looking characters, props and environments. (video: 1 min.)

  • Built-in sculpting tools

    Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.

  • Revamped UV editor

    The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing. (video: 1.02 min.)

  • Shaders and materials

    Create high-quality materials with intuitive tools or work with Allegorithmic Substance materials directly in the software. (video: 1.08 min.)

  • LOD tools for game model efficiency

    Optimise content for mobile devices with polygon reduction, data clean-up, blind data tagging and level-of-detail tools.

  • Physically based shader materials

    Use ShaderFX to create high-quality physically based shader materials within Maya LT.

  • Lighting and texture baking

    Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.

  • Modelling improvements

    Quad draw, multicut, bevel and symmetry enhancements make modelling more efficient.

3D animation and rigging

  • 3D animation tools

    Animate and rig characters and objects for your game. (video: 1.02 min.)

  • Rigging tools

    Build a control structure for your characters with automated rigging tools. (video: 1.12 min.)

  • Time editor

    This non-destructive, clip-based, non-linear editor features an intuitive and familiar user interface for working with scene objects. (video: 1.56 min.)

  • Shape editor

    The shape authoring tools give you more control to create, tweak and correct animations in a detailed way. (video: 3.16 min.)

  • Graph editor

    Edit animation keys using a powerful, intuitive editor.

  • HumanIK-based Quick Rig tool

    Automatically generate and place HumanIK rigs.

  • Geodesic voxel binding

    Bind modelled geometry to skeletons faster, often with just a few clicks.

  • Bake Deformer tool

    Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.

Indie game workflows

  • Game Exporter tool

    Customise and save export settings for model and animation data to keep 3D assets consistent for use in-engine. (video: 1.15 min.)

  • Send to Mudbox

    Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT. (video: 1.12 min.)

  • MEL scripting

    Simplify and customise your workflow with MEL scripting. (video: 1 min.)

  • Send to Unity or Unreal

    Maya LT includes direct export options for Unity and Unreal.

  • Get Stingray

    Access the Stingray engine with a Maya LT subscription. Available for Windows only.

  • Workspaces

    Quickly switch between customised UI layouts or task-specific UI presets through a simple dropdown menu.

  • Creative Market integration

    Search, browse and buy 3D content on the Creative Market directly from Maya LT.

  • Viewport improvements

    The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.

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