Maya LT
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      Features

      Tools for game creators

      Maya LTTM 3D game development software includes intuitive animation, rigging, modelling and lighting features for indie game creators to work faster and without creative limits.

      3D modelling, UVs and textures

      • 3D modelling tools

        Sophisticated 3D modelling tools help you to create realistic-looking characters, props and environments. (video: 1 min.)

      • Revamped UV editor

        The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing. (video: 1.02 min.)

      • Shaders and materials

        Create high-quality materials with intuitive tools or work with Allegorithmic Substance materials in Maya LT. (video: 1:09 min.)

      • Built-in sculpting tools

        Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.

      • LOD tools for game model efficiency

        Optimise content for mobile devices with polygon reduction, data cleanup, blind data tagging and level-of-detail tools.

      • Physically based shader materials

        Use ShaderFX to create high-quality physically based shader materials within Maya LT.

      • Lighting and texture baking

        Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture or vertex maps.

      • Modelling improvements

        Quad draw, multi-cut, bevel and symmetry enhancements make modelling more efficient.

      3D animation and rigging

      • 3D animation tools

        Animate and rig characters and objects for your game. (video: 1.02 min.)

      • Rigging tools

        Build a control structure for your characters with automated rigging tools. (video: 1:12 min.)

      • Shape editor

        The shape authoring tools give you more control to create, tweak and correct animations in a detailed way. (video: 3.16 min.)

      • Time editor

        This non-destructive, clip-based, non-linear editor features an intuitive and familiar user interface for working with scene objects.

      • Graph editor

        Edit animation keys using a powerful, intuitive editor.

      • HumanIK-based Quick Rig tool

        Automatically generate and place HumanIK rigs.

      • Geodesic voxel binding

        Bind modelled geometry to skeletons faster, often with just a few clicks.

      • Bake Deformer tool

        Bake complex rigs containing multiple layers of skinning and deformers, down to a single skin cluster.

      Indie game workflows

      • Game Exporter tool

        Customise and save export settings for model and animation data to keep 3D assets consistent for use in-engine. (video: 1.15 min.)

      • Send to Mudbox

        Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT. (video: 1:12 min.)

      • MEL scripting

        Simplify and customise your workflow with MEL scripting. (video: 1 min.)

      • Send to Unity or Unreal

        Maya LT includes direct export options for Unity and Unreal Engine.

      • Workspaces

        Quickly switch between customised UI layouts or task-specific UI presets through a simple dropdown menu.

      • Creative Market integration

        Search, browse and buy 3D content on the Creative Market directly from Maya LT.

      • Viewport improvements

        The viewport supports displacement mapping and offers improved transparency, better shadow and shading support, and more.

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