Asset 12 Asset 10 Asset 15 Asset 15 autodesk_icon_font_04_06_16_kl Asset 11 autodesk_icon_font_04_06_16_kl autodesk_icon_font_1_18_17_start_over-01
  • Australia

    We have redirected you to an equivalent page on your local site where you can see local pricing and promotions and purchase online.

    Stay on our U.S. site

Keyboard ALT + g to toggle grid overlay

Physically based shader materials

ShaderFX includes a new, physically based shading material so artists can make more realistic and higher-quality materials.

Artist can create high-quality materials within Maya LT, making it easier to achieve the desired result and more closely match the look in-game.

Physically-based ShaderFX materials can be transferred to the Stingray game engine (US site) so materials do not have to be created twice.

ShaderFX: make more realistic, higher-quality materials