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Softimage 2014 features

Autodesk® Softimage® 2014 character animation software offers an enhanced, high-performance creative toolset for artists working in visual effects and 3D game development.

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Character rigging and animation

  • Camera Sequencer New

    Maintain directorial control over your scenes, with a new Camera Sequencer toolset.
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  • Skinning, weighting and constraints

    Softimage enables you to control many aspects of a character's movement with advanced 3D animation tools for skinning, weighting and constraints.
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  • Face Robot facial rigging toolset

    The innovative Face Robot toolset enables you to quickly and easily rig and animate faces and take advantage of automated lip-syncing.
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  • Generalised attribute transfer operator (GATOR)

    GATOR helps you re-use existing work by transferring surface attributes between models.
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  • Non-destructive 3D character rigging toolset

    Make changes to a fully rigged and animated character throughout the production process, with non-destructive 3D character rigging tools in Softimage.
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  • MOTOR animation retargeting

    Build reusable libraries of 3D character and facial animation by importing and retargeting motion capture data onto standard Softimage character rigs.
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  • Audio syncing tools

    Softimage offers helpful tools for animating to an audio track.
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  • FCurve Editor and Dopesheet

    Manipulate and edit your animation at a high level or by individual keyframe with the powerful FCurve Editor and Dopesheet interfaces.
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  • Non-destructive 3D animation toolset

    Streamlined, non-destructive workflows in Softimage make it easier to use motion capture data or pose and keyframe highly detailed characters.
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ICE and dynamic simulation

  • ICE FX (enhanced) New

    Enhancements to ICE (Interactive Creative Environment) in Softimage 2014 add even more power and flexibility to this open, scalable platform.
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  • CrowdFX crowd simulation (enhanced) New

    Create sophisticated crowd simulations more easily, with enhancements to performance and ease of use in the CrowdFX crowd simulation feature.
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  • Bullet physics for ICE

    Use enhanced obstacle collision detection options for particle-based rigid body dynamics with Bullet physics in ICE.
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  • NVIDIA PhysX rigid bodies

    Create rigid-body simulations using the NVIDIA PhysX simulation engine.
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  • Soft bodies

    Create dynamic effects, such as jiggling flesh or squishy materials, with deformation-based soft-body simulations.
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  • Syflex cloth

    Use the production-proven Syflex cloth simulation engine from directly within the Softimage interface.
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  • Lagoa Multiphysics

    Use the Lagoa Multiphysics framework (developed by Lagoa Technologies) within ICE to create dynamic visual effects.
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  • Hair and Fur

    The Hair and Fur toolset in Softimage offers specialised tools for creating long, dynamic hair, short fur, feathers, grass and trees.
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3D geometry modelling and texturing

  • High-performance modelling

    The Softimage 3D geometry modelling toolset is designed for speed and ease of use, even with millions of polygons.
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  • UV texturing

    Softimage offers options for mapping textures to surfaces.
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  • Ultimapper and RenderMap

    Softimage offers two baking tools to help you reduce complexity in 3D geometry modelling and create great-looking assets that work in your engine.
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Rendering and compositing

  • Efficient rendering UI and workflow

    Softimage offers powerful, intuitive user interface elements that enable a faster, more efficient rendering setup workflow.
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  • Configurable render passes and channels

    Separate the elements of your scene into multiple render passes for downstream compositing flexibility.
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  • Integrated mental ray rendering

    Softimage offers tightly integrated workflows with the powerful mental ray renderer.
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  • Compositing, paint and matchmoving

    Enhance and assemble render passes and textures and integrate CG elements into live-action footage with matchmoving, paint and compositing tools.
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  • High-Quality Viewport (enhanced) New

    Refine your 3D animation content more efficiently. A number of enhancements now provide a higher-fidelity interactive experience:
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Pipeline integration and architecture

  • Single-step suites interoperability

    Take advantage of the focused toolsets in the Entertainment Creation Suite*, with single-step interoperability workflows.
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  • Scene management and referencing

    As scene complexity continues to grow, Softimage provides powerful tools for managing massive amounts of data.
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  • Tool development, SDK and API

    Extend, customise and integrate Softimage with an array of developer-friendly tools.
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  • Softimage GigaCore architecture

    Work faster and more efficiently using the robust data handling of the multi-threaded Softimage GigaCore architecture.
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  • Pedestrian Crossing interoperability workflows

    Exchange files with certain Autodesk and third-party proprietary 3D animation applications using Crosswalk interoperability software.
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  • Enhanced FBX support New

    Exchanging animation data with certain other solutions that support the FBX 2014 asset exchange format is now easier.
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